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Beginning with the basics of blending layered images, the course sheds light on the formulas behind the Photoshop blend modes and shows how to comp scanned line art, create double-exposure effects, correct skin tones, and work with the… Contains over 3 hours of project-based training and guides artists step-by-step through a proven approach to story-telling with set dressing, designing with art direction, and processes of building natural sets and environments as seen in… Then you also have to take care of a customer-oriented visualization and presentation of your design. Making of RayMan Legends Dark Creatures Making of video you can learn how to bring the crowd of dark creature to life in the game cinematic of Rayman Legends E3 This pack includes ZBrush skin wrinkle alphas, creature and reptile skin alphas, human skin alpha textures, human nose pores, human cheek pores, under the eye wrinkles, random skin pores alphas, muscle fiber alphas and even a human iris…

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Spec Ops: THE LINE Characters by Calvin Verhoolen Calvin Verhoolen is a senior character artist at Yager Productions GmbH, a Berlin based game studio that just

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Learn Polygon and Sub-D modeling techniques and a production workflow to organic modeling in Maya with over 6 hours of project-based training.

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